About Me
Experienced Unity developer with expertise in game development, optimization, and leadership. Adept at managing teams, planning sprints, conducting code reviews, and implementing technical solutions. Strong problem-solving skills and a focus on performance-driven development across cross-platform and multiplayer projects.
Work Experience
- Worked as a developer implementing gameplay features to meet early access launch deadline
- Promoted to lead developer on Project Castaway, overseeing a team, sprint planning, code reviews, and team meetings.
- Implemented remaining early access features while maintaining code quality and reducing regression.
- Contributed to Anamon, ensuring core features and real-time backend data integration for its WebGL launch.
- Developed an RTS prototype using ECS, focusing on performance optimization for large-scale simulations.
- Led code reviews and optimized CPU-bound code, achieving 60+ FPS with 10,000 simultaneous entities.
- Assisted in MVP development, though the project was discontinued due to publisher funding constraints.
- Developed multiple cross-platform games for WebGL, iOS, Android, Windows, Mac, and Linux.
- Specialized in networking, backend systems, animation, AI, and rapid prototyping.
- Independently managed projects, working closely with clients to meet design requirements.
- Developed Jungle Trooper, a children’s mobile game for iOS and Android with IAP and ad integrations.
- Created a dynamic first/third-person character controller and weapon systems for Rush Island.