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Adam Normoyle

Senior Unity Developer
  • contact@amnsoftware.co.uk
  • www.amnsoftware.co.uk

About Me

Experienced Unity developer with expertise in game development, optimization, and leadership. Adept at managing teams, planning sprints, conducting code reviews, and implementing technical solutions. Strong problem-solving skills and a focus on performance-driven development across cross-platform and multiplayer projects.

Work Experience

2024 - Present
Mardonpol Inc

Lead Unity Developer

  • Worked as a developer implementing gameplay features to meet early access launch deadline
  • Promoted to lead developer on Project Castaway, overseeing a team, sprint planning, code reviews, and team meetings.
  • Implemented remaining early access features while maintaining code quality and reducing regression.
  • Contributed to Anamon, ensuring core features and real-time backend data integration for its WebGL launch.
2022 - 2024
Dapper Penguin Studios

Unity Developer

  • Developed an RTS prototype using ECS, focusing on performance optimization for large-scale simulations.
  • Led code reviews and optimized CPU-bound code, achieving 60+ FPS with 10,000 simultaneous entities.
  • Assisted in MVP development, though the project was discontinued due to publisher funding constraints.
2017 - 2022
FunAtomic Games

Unity Developer

  • Developed multiple cross-platform games for WebGL, iOS, Android, Windows, Mac, and Linux.
  • Specialized in networking, backend systems, animation, AI, and rapid prototyping.
  • Independently managed projects, working closely with clients to meet design requirements.
2018 - 2019
A Dot Games

Unity Developer

  • Developed Jungle Trooper, a children’s mobile game for iOS and Android with IAP and ad integrations.
2016 (6 Months)
Mark Studio

Unity Developer

  • Created a dynamic first/third-person character controller and weapon systems for Rush Island.

Tech Stack

  • C#
  • C++
  • Javascript
  • HLSL

Soft Skills

  • Unity Development (3D & 2D)
  • ECS
  • Performance Optimization
  • Team Leadership
  • Sprint Planning
  • Code Reviews
  • Regression Prevention
  • Backend Integration
  • WebGL Development
  • Cross-Platform Game Development
  • AI
  • Networking

Projects

Reclamation Crew

First person co-op horror developed in Unity to be published on Steam.

Project Castaway

First person survival crafting game developed in Unity and published on Steam.

Anamon

WebGL creature collecting game with NFT, Web3 and telegram integrations.

Education

  • NVQ 2 in IT & Systems
    Burton College
    2009 - 2012